Book of Grinds
in association with Shredmonton Inline Skating Association
Study material that's always free. |
Book of Grinds
in association with Shredmonton Inline Skating Association
Study material that's always free. |
These are just the basics. Different skates may have different or additional parts, on top of which there are wide variations of skates for different purposes. Once you start looking at some of the available skates or parts to modify or maintain your skates you will discover a whole world of possibilities. This is one of those things that makes rollerblading (aggressive or other) a very complex and interesting sport.
Often you can buy "boot only" skates. This should be everything from the Soul Plate up, i.e. excluding the frame/wheels and any other frame related hardware.
A must watch video that breaks down the Aggressive Skate into more detail including extra information about wheels and bearings.
An Anti-Rocker frame setup uses 2 full size wheels (per frame) on the outside (so wheel 1 and 4) and 2 small plastic Anti-Rockers (which can also be two small size wheels that can receive bearings). The Anti-Rocker frames evolved into existence during the uprising of the street skating era. They were created to allow more space in between the 2nd and 3rd wheel for the ability to perform grinds more comfortably, without having two full size wheels in the middle; these would get in the way and create wheel-bite. At one point an Anti-Rocker frame was the "go-to" frame for Aggressive Inline street skaters. The frames were made for smaller wheels (around 58mm) for lower center of gravity and the wheels also changed to a "flat" profile. The advantages are that you have a more stable skate and easier landing, the disadvantages are that it's harder to turn and this set-up is generally slower than a Flat frame setup.
A Flat frame setup uses 4 (or more) full size wheels (per frame) and no Anti-Rockers. There is a variety of Flat frames on the market now that use different methods of wheel mounting positions. Quite a few Pro-Skaters are now skating Flat frames, and the designs of the frames accommodate for the issues that Anti-Rocker frames were made to resolve. Arguably, you can now skate Flat and do everything you could do with Anti-Rocker frames, but with the benefits of better turning ability, more speed, and stability. The disadvantages of Flat frames are that technically you can get more wheel-bite on your tricks, and get a smaller Groove for your Groove Grinds - this depending on the frame design. This type of setup will generally be more expensive than the other frame types because you will need 2 extra wheels, and 4 extra bearings per frame.
Currently (or through history) you would not really see too many people skating Freestyle frames, and there are not too many on the market. A Freestyle frame would only use 2 wheels, with nothing in the middle. In this instance the frame uses a triangle like shape that meets the tip in the middle of the frame. This allows for a very large Groove area that can be used for grinding all sorts of objects, arguably better than any other frame. This would also make for a cheaper setup where you need less hardware (2 axles), and only two wheels and 4 bearings per frame in comparison to the other frame setups. The disadvantages are rolling over elements where with Anti-Rocker, or Flat, you have wheels making contact with whatever you're rolling over - with Freestyle you only have plastic. The frames also pose a risk of breaking in the middle due to their weaker design with less material in the area that would be used for grinding.
Rollerblade wheels come in all sorts of shapes, we call them profiles. More specifically, Aggressive Inline wheels have a few general types of wheel profiles that you can purchase. The profile of the wheel has a significant impact on the type of control you have over your skate. These general profiles have advantages and disadvantages associated with them.
These come in medium to small sizes (usually around 58mm).
Advantages: more stability when jumping into and landing from tricks, better balance when rolling.
Disadvantages: slower skating, difficulty when turning or carving bowls and other elements.
These come in medium to larger sizes (usually around 60mm-62mm).
Advantages: better turning ability, faster skating.
Disadvantages: less stability when jumping into and landing tricks.
These come in medium to larger sizes (usually around 60mm-62mm).
Advantages: the in-between of Flat and Rounded Profile - arguably ideal setup.
These come in larger sizes (usually around 70mm-80mm or bigger).
Advantages: very fast, great for turning and sliding.
Disadvantages: most unstable and hard to keep balanced, can slip out easier in bowls and other elements.
You will of course find that ultimately it comes to preference of the rider to which wheel they prefer. The hardness of the wheels and the compound they are built of also affects the performance of the wheels so it is not only the profile of the wheel that will dictate how the wheel skates. If you're just getting into skating and wondering what to start with we suggest you start with #2. Rounded Profile. In the end, depending on how you skate and/or rotate your wheels, they pretty much end up somewhere in between flat and rounded profile anyway so these wheel specifications will only last a certain amount of time until you wear your wheels.
Aggressive Inline wheels have different hardness ratings, similar to fitness skate wheels. Aggressive wheels generally have a hardness range from around 88a to 95a but the most common rating appears to be 90a.
The harness of the wheel will determine how grippy the wheel is and how quickly it will wear (this also highly depends on the wheel compound - the materials used to make the wheel, so not all 90a wheels will be the same).
The lower the number (i.e. 88a) the softer the wheel will be (more grip/traction), and vice versa the higher the number the stiffer the wheel (less grip/traction). This also follows the pattern of the lower the number the quicker the wheel will wear out, vs the higher the number the longer the wheel will last. Generally wheels under 90a are "better" for indoor use and/or wood ramps/elements and 90a and up are better for outdoor/street use. All in all it's about your preference and how grippy you like your wheels to be. We suggest you try a few different types and brands during your skating experience to find what works best for you!
Soul Grinds happen when you use the Soul Plate of your skate to lock the grind. At least one of the skates (on either the negative or positive side) must make contact with the object to classify as a Soul Grind. Variations such as Bin or Tokyo (Rough or Tough) are allowed, where still a portion of your skate is using the Soul Plate for the grind.
Groove Grinds happen when you use the Groove (H-Block) in your skate to lock the grind. At least one of the skates needs to be locked on the Groove, but neither of the skates should be locked on the Soul Plate.
Special Name Grinds are just regular grinds that were given a name for some reason or another. These can vary regionally (i.e. different countries, or even different cities) in their meaning at times.
Variations are additional things that you can do with any of your grinds. They can be added to regular grinds, or combined in sequences of movements.
A basic Air is when you jump up, off or over something, and have some amount of time you spend in the air. Airs can be minimal, or magnificent, it's up to you and your skill level. Any Air can be combined with the following additions. You can perform Airs into grinds, or out of grinds as well.
A Drop is when you jump off of something and land below the level of where you jumped from. These can be considered Air tricks (or combined with Air if you want to jump up and get some Air before you fall) as you can do grabs, spins, and other variations, when you're falling to your destination. Technically anything that you jump off-of could be a drop, but for it to really count it should be some significant elevation difference. Drops can be done into ramps, transitions, etc. and generally these are a lot easier on your body because you can use your momentum to roll away from falling. They can also be done to flat (i.e. to flat ground), and these can put quite a bit of impact on your knees, back, and other parts of your body - these are the less safe version of a Drop. Normally if you're skating transitions, or half pipe, quarter pipe, the action of you falling back into an element is not a Drop, but just the natural way to skate what you're skating. A Drop should be intentional in terms of your "fall" to the target surface.
A grabbed Air is a trick you perform during a regular Air, but you grab one (or both) of your skates. How and where you grab your Air will determine the type of Grabbed Air trick name.
While performing an Air (or Grabbed Air) trick you can do it over gaps (i.e. space or void between where you are jumping from to where you are jumping to) or you can transfer from one object to another (i.e. from one quarter pipe over to a different quarter pipe).
You can, naturally, add any spin or flip to your Air (or Grabbed Air). Some spins and flips will determine the name of the trick.
Cess Slides are a variation to a grind (could technically be any grind) but instead of grinding something you are sliding on it (i.e. the ground) while making contact with the object with either your Frame or Soul Plate (or both). Most common Cess Slides are Royale, Frontside, Full Torque, etc. but really it could be any grind that you can think of. The concept of the slide is that you are quite literally free sliding with your feet in the position of whatever grind it would be, and you are not locked on anything.
A Wall Ride happens when you roll your wheels for some amount of time on a vertical surface before you drop away from it. It can be done with both skates, or just one skate. Wall rides can be as basic or as creative as you can make them. It really does not matter the height as much as the angle of what you are riding on, if it's a vertical surface and you roll on it you can say you're doing a Wall Ride. In this instance it doesn't need to be an actual "wall", it can be a box, a pillar, etc.
When you do a trick and land it but you drag one of your feet behind or to the side (i.e. you don't roll out with both skates properly). Some will say the trick doesn't count when you do that, but depending on the difficulty level of the trick this may still be accepted as "OK".
The necessity of getting on-top of your grind is to be able to hold onto the grind for a longer distance. This means you found the perfect body position to lock your trick and are in ideal balance where you do not need to put too much effort into extending the length of your grind.
A Full Commit is when you 100% commit to the trick you're doing. For instance, if you're doing a grind you jump into it with confidence both feet up in the air before you lock whatever you're about to grind, and if you're doing your grind grabbed you're grabbing your skate(s) before you lock the trick. Or it could mean a really pumped jump and a solid grab in the air. Basically you are doing the trick without any hesitation and full confidence that it will work the way it is intended.
Lacing, or locking, a trick means that you did the trick right, the way it is intended to be done, or accomplished something that you were attempting to do.
Generally this will be your leading leg that you are most comfortable doing grinds with. Your soul foot will be then the one you lock your soul tricks with (i.e. if your soul foot is your left foot, when you do a Makio you will be locking your soul plate of your left skate).
With this preference then, you are likely to be doing groove grinds with the same leg dominating (i.e. if your soul foot is your left foot, when you do a Royale your back skate will be your left skate).
There are people who have no preference and can skate on either foot, or they do some grinds with their left foot and some other ones with their right foot dominating.
If you do have a preferred foot then that is your soul foot, or in other words the "way you skate". If you skate left, that means your soul foot is your left foot.
A common term (mainly in the skatepark community) used to describe a person that cuts someone's line right before they're about to go, or while they are on their way. To get Snaked means to get cut off by a Snake. These happen very naturally sometimes, where one rider will not notice the other. However sometimes people will do it on purpose, which as you may guess creates some anger issues between riders. Don't be a snake! At least not on purpose. It's dangerous and people get hurt, or start unnecessary arguments and fights.
Arguably, skating switch is if you have a dominant foot but you do your ticks with your other foot.
The argument here is that some people don't have a dominant foot, which in this case we would say they are doing something switch if it is more difficult for them to do it that way.
In essence: doing a grind switch means you're doing it not your natural way but a way that is more difficult for you than the "normal" way you would do it.
Doing something/skating switch applies not only to grinds. Most of us have a preference of direction of spin, turning/stopping, doing grabs, skating backwards with a "preferred shoulder", etc. All of those can be done switch, meaning you would do them the other or opposite way of what you normally do.
Wheel bite is something that happens when your wheels bring your foot to a stop (or slow it down significantly) while grinding, i.e. they bite into whatever surface you are on. It means that your skate is getting stuck on the wheels, and it's not fun.